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ISVC
2007
Springer
14 years 1 months ago
Real-Time 3D Face Tracking with Mutual Information and Active Contours
Abstract. We present a markerless real-time, model-based 3D face tracking methodology. The system combines two robust and complimentary optimization-based strategies, namely active...
Giorgio Panin, Alois Knoll
AIIDE
2008
13 years 10 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
HICSS
2002
IEEE
142views Biometrics» more  HICSS 2002»
14 years 19 days ago
Multi-perspective Enterprise Modeling (MEMO) - Conceptual Framework and Modeling Languages
For many companies, the strategic as well as the organizational fit of their information systems is a pivotal factor for staying competitive. At the same time, there is an increas...
Ulrich Frank
CVPR
2007
IEEE
14 years 9 months ago
Learning the Compositional Nature of Visual Objects
The compositional nature of visual objects significantly limits their representation complexity and renders learning of structured object models tractable. Adopting this modeling ...
Björn Ommer, Joachim M. Buhmann
ICML
2006
IEEE
14 years 8 months ago
A statistical approach to rule learning
We present a new, statistical approach to rule learning. Doing so, we address two of the problems inherent in traditional rule learning: The computational hardness of finding rule...
Stefan Kramer, Ulrich Rückert