Breeding Abstract Animations in Realtime Tatsuo Unemi SBART was developed in early 1990's as one of the derivatives from Artificial Evolution by Karl Sims. It has a functional...
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
We show that on both the x86 and ARM architectures it is possible to mount return-oriented programming attacks without using return instructions. Our attacks instead make use of c...
Stephen Checkoway, Lucas Davi, Alexandra Dmitrienk...
Modeling natural systems is a complicated task that involves the concurrent behavior of various processes, mechanisms and objects. Here, we describe an approach that we have been ...
David Harel, Yaki Setty, Sol Efroni, Naamah Swerdl...
Abstract—Indirect jumps are used to implement increasinglycommon programming language constructs such as virtual function calls, switch-case statements, jump tables, and interfac...