Human activity can be described as a sequence of 3D body postures. The traditional approach to recognition and 3D reconstruction of human activity has been to track motion in 3D, m...
When estimating the dense motion field of a video sequence, if little is known or assumed about the content, a limited constraint approach such as optical flow must be used. Since...
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial animation that copes with anticipatory and perseveratory coarticulation. The met...
We present a method to simultaneously estimate 3d body pose and action categories from monocular video sequences. Our approach learns a lowdimensional embedding of the pose manifol...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
In this paper, we describe a novel approach to 3D shape modelling, targeting at the reconstruction and repair of digitised models – a task that is frequently encountered in part...