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AAAI
2010
13 years 10 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher
VALUETOOLS
2006
ACM
167views Hardware» more  VALUETOOLS 2006»
14 years 2 months ago
Detailed cache simulation for detecting bottleneck, miss reason and optimization potentialities
Cache locality optimization is an efficient way for reducing the idle time of modern processors in waiting for needed data. This kind of optimization can be achieved either on the...
Jie Tao, Wolfgang Karl
JNW
2008
75views more  JNW 2008»
13 years 8 months ago
Time Efficient Radio Broadcasting in Planar Graphs
Abstract-- We study the communication primitive of broadcasting (one-to-all communication) in known topology radio networks, i.e., where for each primitive the schedule of transmis...
Fredrik Manne, Qin Xin
WISE
2005
Springer
14 years 2 months ago
OWLIM - A Pragmatic Semantic Repository for OWL
OWLIM is a high-performance Storage and Inference Layer (SAIL) for Sesame, which performs OWL DLP reasoning, based on forward-chaining of entilement rules. The reasoning and query ...
Atanas Kiryakov, Damyan Ognyanov, Dimitar Manov
KI
2005
Springer
14 years 2 months ago
Temporalizing Spatial Calculi: On Generalized Neighborhood Graphs
To reason about geographical objects, it is not only necessary to have more or less complete information about where these objects are located in space, but also how they can chang...
Marco Ragni, Stefan Wölfl