In this paper we show how an interactive system can be distributed among several peer devices. By taking advantage of the current trend towards ambient intelligent environments, w...
Simulation-based microarchitecture research is often hindered by the slow speed of simulators. In this work, we propose a novel statistical technique to identify highly representa...
This paper presents a case study of a single-chip 3G WCDMA/FDD basestation implementation based on a circuit-switched network on chip. As the amount of transistors on a chip conti...
In this paper, we consider the problem of allocating and scheduling a collection of independent, equal-sized tasks on heterogeneous star-shaped platforms. We also address the same...
We address in this paper the problem of scheduling for multiprocessor real-time systems with hard and soft tasks. Utility functions are associated to soft tasks to capture their r...