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VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
13 years 8 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert
AAAI
2007
14 years 7 days ago
A Reinforcement Learning Algorithm with Polynomial Interaction Complexity for Only-Costly-Observable MDPs
An Unobservable MDP (UMDP) is a POMDP in which there are no observations. An Only-Costly-Observable MDP (OCOMDP) is a POMDP which extends an UMDP by allowing a particular costly a...
Roy Fox, Moshe Tennenholtz
MACE
2009
Springer
230views Communications» more  MACE 2009»
14 years 4 months ago
Combining Learned and Highly-Reactive Management
Learned models of behavior have the disadvantage that they must be retrained after any change in system configuration. Autonomic management methods based upon learned models lose ...
Alva L. Couch, Marc Chiarini
CIE
2007
Springer
14 years 4 months ago
Input-Dependence in Function-Learning
In the standard model of inductive inference, a learner gets as input the graph of a function, and has to discover (in the limit) a program for the function. In this paper, we cons...
Sanjay Jain, Eric Martin, Frank Stephan
FECS
2008
148views Education» more  FECS 2008»
13 years 11 months ago
Net4Voice - New Technologies for voice-converting in barrier-free learning environment
- Net4Voice project consists in testing voice recognition techniques and methods within learning contexts. The need to support learning process with non traditional technologies de...
Raffaella Primiani, Daniela Tibaldi, Luca Garlasch...