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106
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HUC
2004
Springer
15 years 8 months ago
The NearMe Wireless Proximity Server
Abstract. NearMe is a server, algorithms, and application programming interfaces (APIs) for clients equipped with 802.11 wireless networking (Wi-Fi) to compute lists of people and ...
John Krumm, Ken Hinckley
ISWC
2003
IEEE
15 years 7 months ago
First Steps Towards Handheld Augmented Reality
In this paper we describe the first stand-alone Augmented Reality (AR) system with self-tracking running on an unmodified personal digital assistant (PDA) with a commercial camera...
Daniel Wagner, Dieter Schmalstieg
105
Voted
VRST
1999
ACM
15 years 6 months ago
Patterns of network and user activity in an inhabited television event
Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and arou...
Chris Greenhalgh, Steve Benford, Michael P. Craven
175
Voted
ERSA
2007
194views Hardware» more  ERSA 2007»
15 years 4 months ago
A Scalable and Reconfigurable Shared-Memory Graphics Cluster Architecture
Abstract: If the computational demands of an interactive graphics rendering application cannot be met by a single commodity Graphics Processing Unit (GPU), multiple graphics accele...
Ross Brennan, Michael Manzke, Keith O'Conor, John ...
FGR
2011
IEEE
176views Biometrics» more  FGR 2011»
14 years 6 months ago
Prop-free pointing detection in dynamic cluttered environments
Abstract—Vision-based prop-free pointing detection is challenging both from an algorithmic and a systems standpoint. From a computer vision perspective, accurately determining wh...
Pyry Matikainen, Padmanabhan Pillai, Lily B. Mumme...