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CVPR
2006
IEEE
14 years 3 months ago
Recognition of Composite Human Activities through Context-Free Grammar Based Representation
This paper describes a general methodology for automated recognition of complex human activities. The methodology uses a context-free grammar (CFG) based representation scheme to ...
Michael S. Ryoo, J. K. Aggarwal
DARE
2000
108views more  DARE 2000»
13 years 10 months ago
Evaluating navigation methods for an AR system
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects...
Morten Fjeld
ACHI
2009
IEEE
14 years 3 months ago
A Model-Driven Development Approach Focusing Human Interaction
Human interaction like entering some data, making decisions etc. has to be dealt with as an integral part of today’s business processes and the supporting IT likewise. Hence, hu...
Stefan Link, Philip Hoyer, Tilmann Kopp, Sebastian...
3DIM
2003
IEEE
14 years 2 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
ICSM
2003
IEEE
14 years 2 months ago
Reverse Engineering of the Interaction Diagrams from C++ Code
In object oriented programming, the functionalities of a system result from the interactions (message exchanges) among the objects allocated by the system. While designing object ...
Paolo Tonella, Alessandra Potrich