Sciweavers

192 search results - page 14 / 39
» Complexity Bounds for Regular Games
Sort
View
LMCS
2007
132views more  LMCS 2007»
13 years 8 months ago
The Complexity of Model Checking Higher-Order Fixpoint Logic
Higher-Order Fixpoint Logic (HFL) is a hybrid of the simply typed λ-calculus and the modal µ-calculus. This makes it a highly expressive temporal logic that is capable of express...
Roland Axelsson, Martin Lange, Rafal Somla
COCO
2009
Springer
117views Algorithms» more  COCO 2009»
14 years 3 months ago
The Proof Complexity of Polynomial Identities
Devising an efficient deterministic – or even a nondeterministic sub-exponential time – algorithm for testing polynomial identities is a fundamental problem in algebraic comp...
Pavel Hrubes, Iddo Tzameret
IANDC
2007
117views more  IANDC 2007»
13 years 8 months ago
Computing the edit distance of a regular language
The edit distance (or Levenshtein distance) between two words is the smallest number of substitutions, insertions, and deletions of symbols that can be used to transform one of the...
Stavros Konstantinidis
CORR
2008
Springer
108views Education» more  CORR 2008»
13 years 8 months ago
Approximability and parameterized complexity of minmax values
Abstract. We consider approximating the minmax value of a multiplayer game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with...
Kristoffer Arnsfelt Hansen, Thomas Dueholm Hansen,...
STOC
2012
ACM
221views Algorithms» more  STOC 2012»
11 years 11 months ago
From query complexity to computational complexity
We consider submodular optimization problems, and provide a general way of translating oracle inapproximability results arising from the symmetry gap technique to computational co...
Shahar Dobzinski, Jan Vondrák