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» Complexity Bounds for Regular Games
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CSL
2009
Springer
14 years 3 months ago
Decision Problems for Nash Equilibria in Stochastic Games
We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with ω-regular objectives.While the existence of an equilibrium whose payoff fal...
Michael Ummels, Dominik Wojtczak
FOSSACS
2001
Springer
14 years 1 months ago
On Regular Message Sequence Chart Languages and Relationships to Mazurkiewicz Trace Theory
Hierarchical Message Sequence Charts are a well-established formalism to specify telecommunication protocols. In this model, numerous undecidability results were obtained recently ...
Rémi Morin
ICALP
1994
Springer
14 years 21 days ago
On the Cost of Recomputing: Tight Bounds on Pebbling with Faults
We introduce a formal framework to study the time and space complexity of computing with faulty memory. For the fault-free case, time and space complexities were studied using the...
Yonatan Aumann, Judit Bar-Ilan, Uriel Feige
TNN
2010
143views Management» more  TNN 2010»
13 years 3 months ago
Using unsupervised analysis to constrain generalization bounds for support vector classifiers
Abstract--A crucial issue in designing learning machines is to select the correct model parameters. When the number of available samples is small, theoretical sample-based generali...
Sergio Decherchi, Sandro Ridella, Rodolfo Zunino, ...
LICS
2007
IEEE
14 years 2 months ago
Game Relations and Metrics
We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a succ...
Luca de Alfaro, Rupak Majumdar, Vishwanath Raman, ...