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» Complexity Bounds for Regular Games
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ECAI
2006
Springer
14 years 7 days ago
Coalition Structure Generation in Task-Based Settings
The coalition formation process, in which a number of independent, autonomous agents come together to act as a collective, is an important form of interaction in multi-agent system...
Viet Dung Dang, Nicholas R. Jennings
AIPS
2010
13 years 11 months ago
Cost-Optimal Factored Planning: Promises and Pitfalls
Factored planning methods aim to exploit locality to efficiently solve large but "loosely coupled" planning problems by computing solutions locally and propagating limit...
Eric Fabre, Loig Jezequel, Patrik Haslum, Sylvie T...
CGI
2004
IEEE
14 years 9 days ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
ECCC
2010
106views more  ECCC 2010»
13 years 7 months ago
Hardness of Parameterized Resolution
Parameterized Resolution and, moreover, a general framework for parameterized proof complexity was introduced by Dantchev, Martin, and Szeider [16] (FOCS’07). In that paper, Dan...
Olaf Beyersdorff, Nicola Galesi, Massimo Lauria
JMLR
2010
121views more  JMLR 2010»
13 years 3 months ago
Sparse Semi-supervised Learning Using Conjugate Functions
In this paper, we propose a general framework for sparse semi-supervised learning, which concerns using a small portion of unlabeled data and a few labeled data to represent targe...
Shiliang Sun, John Shawe-Taylor