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» Complexity Bounds for Regular Games
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CSL
2006
Springer
14 years 7 days ago
Visibly Pushdown Automata: From Language Equivalence to Simulation and Bisimulation
Abstract. We investigate the possibility of (bi)simulation-like preorder/equivalence checking on the class of visibly pushdown automata and its natural subclasses visibly BPA (Basi...
Jirí Srba
CORR
2006
Springer
160views Education» more  CORR 2006»
13 years 8 months ago
Frugality ratios and improved truthful mechanisms for vertex cover
In set-system auctions, there are several overlapping teams of agents, and a task that can be completed by any of these teams. The auctioneer's goal is to hire a team and pay...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
CORR
2010
Springer
82views Education» more  CORR 2010»
13 years 6 months ago
Computing (or not) Quasi-Periodicity Functions of Tilings
Abstract. We know that tilesets that can tile the plane always admit a quasiperiodic tiling [4, 8], yet they hold many uncomputable properties [3, 11, 21, 25]. The quasi-periodicit...
Alexis Ballier, Emmanuel Jeandel
ECCV
2008
Springer
14 years 10 months ago
Quick Shift and Kernel Methods for Mode Seeking
We show that the complexity of the recently introduced medoid-shift algorithm in clustering N points is O(N2 ), with a small constant, if the underlying distance is Euclidean. This...
Andrea Vedaldi, Stefano Soatto
COLT
2007
Springer
14 years 15 days ago
An Efficient Re-scaled Perceptron Algorithm for Conic Systems
Abstract. The classical perceptron algorithm is an elementary algorithm for solving a homogeneous linear inequality system Ax > 0, with many important applications in learning t...
Alexandre Belloni, Robert M. Freund, Santosh Vempa...