Sciweavers

192 search results - page 33 / 39
» Complexity Bounds for Regular Games
Sort
View
FOCS
2008
IEEE
13 years 8 months ago
Market Equilibria in Polynomial Time for Fixed Number of Goods or Agents
We consider markets in the classical Arrow-Debreu model. There are n agents and m goods. Each buyer has a concave utility function (of the bundle of goods he/she buys) and an init...
Nikhil R. Devanur, Ravi Kannan
IACR
2011
87views more  IACR 2011»
12 years 8 months ago
Is privacy compatible with truthfulness?
In the area of privacy-preserving data mining, a differentially private mechanism intuitively encourages people to share their data truthfully because they are at little risk of ...
David Xiao
COCO
2010
Springer
129views Algorithms» more  COCO 2010»
14 years 14 days ago
On the Relative Strength of Pebbling and Resolution
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof syst...
Jakob Nordström
ISCA
2007
IEEE
198views Hardware» more  ISCA 2007»
14 years 2 months ago
Making the fast case common and the uncommon case simple in unbounded transactional memory
Hardware transactional memory has great potential to simplify the creation of correct and efficient multithreaded programs, allowing programmers to exploit more effectively the s...
Colin Blundell, Joe Devietti, E. Christopher Lewis...
COMGEO
2007
ACM
13 years 8 months ago
On incremental rendering of silhouette maps of a polyhedral scene
We consider the problem of incrementally rendering a polyhedral scene while the viewpoint is moving. In practical situations the number of geometric primitives to be rendered can ...
Alon Efrat, Leonidas J. Guibas, Olaf A. Hall-Holt,...