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DIGRA
2005
Springer
14 years 2 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne
COMPGEOM
2010
ACM
14 years 1 months ago
Finding shortest non-trivial cycles in directed graphs on surfaces
Let D be a weighted directed graph cellularly embedded in a surface of genus g, orientable or not, possibly with boundary. We describe algorithms to compute a shortest non-contrac...
Sergio Cabello, Éric Colin de Verdiè...
COCO
2010
Springer
152views Algorithms» more  COCO 2010»
14 years 16 days ago
A Log-Space Algorithm for Reachability in Planar Acyclic Digraphs with Few Sources
Designing algorithms that use logarithmic space for graph reachability problems is fundamental to complexity theory. It is well known that for general directed graphs this problem...
Derrick Stolee, Chris Bourke, N. V. Vinodchandran
IACR
2011
152views more  IACR 2011»
12 years 8 months ago
Progression-Free Sets and Sublinear Pairing-Based Non-Interactive Zero-Knowledge Arguments
Abstract. In Asiacrypt 2010, Groth constructed the only previously known sublinearcommunication NIZK argument for circuit satisfiability in the common reference string model. We p...
Helger Lipmaa
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...