The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
A new motion estimation scheme, Discrete-Cosine/SineTransform Based Motion Estimation (DXT-ME) utilizing the principle of orthogonality of cosine and sine functions to estimate, i...
We prove new results on evasiveness of monotone graph properties by extending the techniques of Kahn, Saks, and Sturtevant [Combinatorica, 4 (1984), pp. 297–306]. For the propert...
There is growing interest in run-time detection as parallel and distributed systems grow larger and more complex. This work targets run-time analysis of complex, interactive scien...
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...