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SIGGRAPH
2000
ACM
15 years 10 months ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
CGI
1999
IEEE
15 years 10 months ago
Volume Decimation of Irregular Tetrahedral Grids
Rendering highly complex models can be time and space prohibitive, and decimation is an important tool in providing simplifications. A decimated model may replace the original ent...
Allen Van Gelder, Vivek Verma, Jane Wilhelms
SIGGRAPH
1999
ACM
15 years 10 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
ICCVW
1999
Springer
15 years 10 months ago
A General Method for Feature Matching and Model Extraction
Abstract. Popular algorithms for feature matching and model extraction fall into two broad categories, generate-and-test and Hough transform variations. However, both methods su er...
Clark F. Olson
CAPTECH
1998
Springer
15 years 10 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.