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SIGGRAPH
2000
ACM
14 years 2 months ago
Plenoptic sampling
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, ...
CA
1999
IEEE
14 years 2 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
RT
1999
Springer
14 years 2 months ago
Lighting Design: A Goal Based Approach using Optimisation
There is a need for reliable lighting design applications because available tools are limited and inappropriate for interactive or creative use. Architects and lighting designers ...
António Cardoso Costa, António Augus...
CHI
1998
ACM
14 years 2 months ago
Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography
This paper presents a system for interacting with digital information, called Triangles. The Triangles system is a physical/digital construction kit, which allows users to use two...
Matthew G. Gorbet, Maggie Orth, Hiroshi Ishii
SIGGRAPH
1998
ACM
14 years 2 months ago
Progressive Forest Split Compression
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Gabriel Taubin, André Guéziec, Willi...