The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
We introduce a novel method for face recognition from image sets. In our setting each test and training example is a set of images of an individual’s face, not just a single ima...
A graph is near-planar if it can be obtained from a planar graph by adding an edge. We show that it is NP-hard to compute the crossing number of near-planar graphs. The main idea ...
We present a new (1 + ε)-spanner for sets of n points in Rd . Our spanner has size O(n/εd−1 ) and maximum degree O(logd n). The main advantage of our spanner is that it can be...
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...