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CGF
1999
125views more  CGF 1999»
13 years 9 months ago
Partitioning and Handling Massive Models for Interactive Collision Detection
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
MOBIHOC
2010
ACM
13 years 8 months ago
Greedy geographic routing in large-scale sensor networks: a minimum network decomposition approach
In geographic (or geometric) routing, messages are expected to route in a greedy manner: the current node always forwards a message to its neighbor node that is closest to the des...
Anne-Marie Kermarrec, Guang Tan
TMM
2010
143views Management» more  TMM 2010»
13 years 4 months ago
A Comparison of Perceptually-Based Metrics for Objective Evaluation of Geometry Processing
Recent advances in 3D graphics technologies have led to an increasing use of processing techniques on 3D meshes, such as filtering, compression, watermarking, simplification, defor...
Guillaume Lavoué, Massimiliano Corsini
3DIM
2011
IEEE
12 years 10 months ago
Visual Hull from Imprecise Polyhedral Scene
—We present a framework to compute the visual hull of a polyhedral scene, in which the vertices of the polyhedra are given with some imprecision. Two kinds of visual event surfac...
Peng He, Abbas Edalat
CVPR
2007
IEEE
15 years 2 days ago
The Hierarchical Isometric Self-Organizing Map for Manifold Representation
We present an algorithm, Hierarchical ISOmetric SelfOrganizing Map (H-ISOSOM), for a concise, organized manifold representation of complex, non-linear, large scale, high-dimension...
Haiying Guan, Matthew Turk