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IMR
2005
Springer
14 years 2 months ago
An Interior Surface Generation Method for All-Hexahedral Meshing
This paper describes an interior surface generation method and a strategy for all-hexahedral mesh generation. It is well known that a solid homeomorphic to a ball with even number...
Tatsuhiko Suzuki, Shigeo Takahashi, Jason Shepherd
SIGECOM
2009
ACM
112views ECommerce» more  SIGECOM 2009»
14 years 3 months ago
Network bargaining: algorithms and structural results
We consider models for bargaining in social networks, in which players are represented by vertices and edges represent bilateral opportunities for deals between pairs of players. ...
Tanmoy Chakraborty, Michael Kearns, Sanjeev Khanna
BMCBI
2010
178views more  BMCBI 2010»
13 years 8 months ago
Selecting high-dimensional mixed graphical models using minimal AIC or BIC forests
Background: Chow and Liu showed that the maximum likelihood tree for multivariate discrete distributions may be found using a maximum weight spanning tree algorithm, for example K...
David Edwards, Gabriel C. G. de Abreu, Rodrigo Lab...
CONCUR
2007
Springer
14 years 2 months ago
Causal Message Sequence Charts
Scenario languages based on Message Sequence Charts (MSCs) have been widely studied in the last decade [21,20,3,15,12,19,14]. The high expressive power of MSCs renders many basic ...
Thomas Gazagnaire, Blaise Genest, Loïc H&eacu...
FSTTCS
2010
Springer
13 years 6 months ago
One-Counter Stochastic Games
We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stoch...
Tomás Brázdil, Václav Brozek,...