Abstract. Cartesian Genetic Programming is a graph based representation that has many benefits over traditional tree based methods, including bloat free evolution and faster evolu...
: The problem of transforming the knowledge bases of performance systems using induced rules or decision trees into comprehensible knowledgestructures is addressed. A knowledgestru...
The Nash equilibria set (NES) is described as an intersection of graphs of best response mappings. The problem of NES computing for multi-matrix extended games is considered. A me...
We study the computational complexity of finding stable outcomes in symmetric additively-separable hedonic games. These coalition formation games are specified by an undirected e...
We develop a widely applicable algorithm to solve the fault diagnosis problem in certain distributed-memory multiprocessor systems in which there are a limited number of faulty pr...