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EUROGP
2005
Springer
122views Optimization» more  EUROGP 2005»
14 years 2 months ago
Evolution of Robot Controller Using Cartesian Genetic Programming
Abstract. Cartesian Genetic Programming is a graph based representation that has many benefits over traditional tree based methods, including bloat free evolution and faster evolu...
Simon Harding, Julian F. Miller
KDD
1994
ACM
116views Data Mining» more  KDD 1994»
14 years 1 months ago
Exception Dags as Knowledge Structures
: The problem of transforming the knowledge bases of performance systems using induced rules or decision trees into comprehensible knowledgestructures is addressed. A knowledgestru...
Brian R. Gaines
CSJM
2006
81views more  CSJM 2006»
13 years 9 months ago
Nash equilibria set computing in finite extended games
The Nash equilibria set (NES) is described as an intersection of graphs of best response mappings. The problem of NES computing for multi-matrix extended games is considered. A me...
Valeriu Ungureanu
SAGT
2010
Springer
202views Game Theory» more  SAGT 2010»
13 years 7 months ago
Computing Stable Outcomes in Hedonic Games
We study the computational complexity of finding stable outcomes in symmetric additively-separable hedonic games. These coalition formation games are specified by an undirected e...
Martin Gairing, Rahul Savani
IPPS
2010
IEEE
13 years 6 months ago
A general algorithm for detecting faults under the comparison diagnosis model
We develop a widely applicable algorithm to solve the fault diagnosis problem in certain distributed-memory multiprocessor systems in which there are a limited number of faulty pr...
Iain A. Stewart