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» Complexity of Inference in Graphical Models
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SIGGRAPH
2000
ACM
15 years 6 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
FDG
2009
ACM
15 years 9 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
CVPR
2008
IEEE
16 years 4 months ago
Principled fusion of high-level model and low-level cues for motion segmentation
High-level generative models provide elegant descriptions of videos and are commonly used as the inference framework in many unsupervised motion segmentation schemes. However, app...
Arasanathan Thayananthan, Masahiro Iwasaki, Robert...
TOG
2002
112views more  TOG 2002»
15 years 2 months ago
Creating models of truss structures with optimization
We present a method for designing truss structures, a common and complex category of buildings, using non-linear optimization. Truss structures are ubiquitous in the industrialize...
Jeffrey Smith, Jessica K. Hodgins, Irving Oppenhei...
IPPS
1998
IEEE
15 years 6 months ago
Modeling and Validation Support for Interactive Networked Multimedia Applications
This work presents MUSE, a graphical environment for modeling interactive networked multimedia applications. Through an advanced graphic interface and a new highlevel authoring mod...
Luciano Paschoal Gaspary, Maria Janilce B. Almeida