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» Complexity of Inference in Graphical Models
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CG
2005
Springer
13 years 10 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
TOG
2012
188views Communications» more  TOG 2012»
12 years 17 days ago
Deformable objects alive!
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
EGH
2003
Springer
14 years 3 months ago
An optimized soft shadow volume algorithm with real-time performance
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
SIGGRAPH
1995
ACM
14 years 1 months ago
Creation and rendering of realistic trees
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Jason Weber, Joseph Penn
ADBIS
2006
Springer
103views Database» more  ADBIS 2006»
14 years 4 months ago
Bridging the Gap between Comparison and Conforming the Views in View Integration
View integration is a complex, error-prone and time-consuming task. Therefore there is a need to decompose the integration methods into smaller well defined phases where different ...
Peter Bellström