We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
View integration is a complex, error-prone and time-consuming task. Therefore there is a need to decompose the integration methods into smaller well defined phases where different ...