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CW
2005
IEEE
13 years 10 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
DICTA
2008
13 years 10 months ago
Object Detection Using Multi-local Feature Manifolds
Many object categories are better characterized by the shape of their contour than by local appearance properties like texture or color. Multi-local features are designed in order...
Oscar M. Danielsson, Stefan Carlsson, Josephine Su...
GRAPHICSINTERFACE
2007
13 years 10 months ago
Constrained planar remeshing for architecture
Material limitations and fabrication costs generally run at odds with the creativity of architectural design, producing a wealth of challenging computational geometry problems. We...
Barbara Cutler, Emily Whiting
CAINE
2003
13 years 10 months ago
Semi Greedy Algorithm for Finding Connectivity in Microchip Physical Layouts
Scan based or Line Sweep methods are a traditional mechanism to traverse the physical layout, or artwork of a microchip. These traversals are incremental in nature. They typically...
Clemente Izurieta
OPODIS
2004
13 years 10 months ago
Secure Location Verification Using Radio Broadcast
Secure location verification is a recently stated problem that has a number of practical applications. The problem requires a wireless sensor network to confirm that a potentially...
Adnan Vora, Mikhail Nesterenko