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TOG
2008
143views more  TOG 2008»
13 years 8 months ago
Discovering structural regularity in 3D geometry
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...
TOG
2008
193views more  TOG 2008»
13 years 8 months ago
Random-access rendering of general vector graphics
We introduce a novel representation for random-access rendering of antialiased vector graphics on the GPU, along with efficient encoding and rendering algorithms. The representati...
Diego Nehab, Hugues Hoppe
TOG
2008
116views more  TOG 2008»
13 years 8 months ago
A photometric approach for estimating normals and tangents
This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...
CONSTRAINTS
2004
129views more  CONSTRAINTS 2004»
13 years 8 months ago
CLPGUI: A Generic Graphical User Interface for Constraint Logic Programming
Abstract. CLPGUI is a generic graphical user interface for visualizing and controlling the execution of constraint logic programs. CLPGUI has been designed to be used in different ...
François Fages, Sylvain Soliman, Rém...
CG
2002
Springer
13 years 8 months ago
Analytical methods for polynomial weighted convolution surfaces with various kernels
Convolution surface has the advantage of being crease-free and bulge-free over other kinds of implicit surfaces. Among the various types of skeletal elements, line segments can be...
Xiaogang Jin, Chiew-Lan Tai