Recent years have witnessed dramatic growth in the use of subdivision schemes for graphical modeling and animation, especially for the representation of smooth, oftentimes complex...
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
PAM-Blox are object-oriented circuit generators on top of the PCI Pamette design environment, PamDC. High- performance FPGA design for adaptive computing is simplified by using a ...
: While lattice vector quantization (LVQ) can solve the complexity problem of LBG based vector quantizers, and also yield very general codebooks, a single stage lattice VQ, when ap...
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...