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» Component-Based Design and Analysis: A Case Study
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CHI
2006
ACM
16 years 4 months ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur
SASO
2008
IEEE
15 years 10 months ago
How to Control Emergence of Behaviours in a
—An open issue in self-organisation is how to control the emergence of behaviour. This issue is also of interest for engineering holonic multi-agent systems as any level of a hol...
Massimo Cossentino, Stéphane Galland, Nicol...
IBPRIA
2007
Springer
15 years 10 months ago
Computer Vision Approaches to Pedestrian Detection: Visible Spectrum Survey
Pedestrian detection from images of the visible spectrum is a high relevant area of research given its potential impact in the design of pedestrian protection systems. There are ma...
David Gerónimo, Antonio M. López, An...
AUIC
2006
IEEE
15 years 10 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
COMPSAC
2006
IEEE
15 years 10 months ago
Testability of Software in Service-Oriented Architecture
Service-Oriented Architecture (SOA) is a system architecture in which a collection of loosely coupled services communicate with each other using standard interfaces and message-ex...
Wei-Tek Tsai, Jerry Gao, Xiao Wei, Yinong Chen