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» Component-Based Modeling, Analysis and Animation
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JUCS
2008
130views more  JUCS 2008»
13 years 7 months ago
Experimenting the Automated Selection of COTS Components Based on Cost and System Requirements
: In a component-based development process the selection of components is an activity that takes place over multiple lifecycle phases that span from requirement specifications thro...
Vittorio Cortellessa, Ivica Crnkovic, Fabrizio Mar...
ICSE
2000
IEEE-ACM
13 years 11 months ago
Graphical animation of behavior models
Graphical animation is a way of visualizing the behavior of design models. This visualization is of use in validating a design model against informally specified requirements and ...
Jeff Magee, Nat Pryce, Dimitra Giannakopoulou, Jef...
CGF
2008
156views more  CGF 2008»
13 years 7 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
CAINE
2007
13 years 9 months ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang