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» Composing Music with Complex Networks
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AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
NPC
2007
Springer
14 years 26 days ago
Performance Prediction for Mappings of Distributed Applications on PC Clusters
Abstract. Distributed applications running on clusters may be composed of several components with very different performance requirements. The FlowVR middleware allows the develop...
Sylvain Jubertie, Emmanuel Melin
ESAW
2009
Springer
14 years 1 months ago
A Space-Based Generic Pattern for Self-Initiative Load Balancing Agents
Abstract. Load-Balancing is a significant problem in heterogeneous distributed systems. There exist many load balancing algorithms, however, most approaches are very problem speci...
eva Kühn, Vesna Sesum-Cavic
MOBICOM
1999
ACM
13 years 11 months ago
An Architecture for a Secure Service Discovery Service
The widespread deployment of inexpensive communications technology, computational resources in the networking infrastructure, and network-enabled end devices poses an interesting ...
Steven E. Czerwinski, Ben Y. Zhao, Todd D. Hodes, ...
AMC
2006
100views more  AMC 2006»
13 years 6 months ago
Reliability evaluation of multi-component cold-standby redundant systems
A new methodology for the reliability evaluation of an l-dissimilar-unit non-repairable cold-standby redundant system is introduced in this paper. Each unit is composed of a numbe...
Amir Azaron, Hideki Katagiri, Kosuke Kato, Masatos...