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» Composing Social Interactions via Social Games
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HCI
2009
13 years 5 months ago
ConvoCons: Encouraging Affinity on Multitouch Interfaces
This paper describes the design of ConvoCons, a system to promote affinity of group members working in a co-located multitouch environment. The research includes an exploratory stu...
Michael A. Oren, Stephen B. Gilbert
ICAI
2004
13 years 8 months ago
Evaluation of an Agent-Mediated Social Network
The goal of this work is to design and implement an agent-based system that facilitates interaction among a group of individuals who are part of an organization, observe types and...
Taneem Ibrahim, Aaron Arthurs, Henry Hexmoor
ECAL
2007
Springer
14 years 1 months ago
A Multi-level Selection Model for the Emergence of Social Norms
We develop a multi-level selection model in the framework of indirect reciprocity. Using two levels of selection, one at the individual level and another at the group level, we pro...
Francisco C. Santos, Fabio A. C. C. Chalub, Jorge ...
GECCO
2006
Springer
189views Optimization» more  GECCO 2006»
13 years 11 months ago
Game theory as a new paradigm for phenotype characterization of genetic algorithms
In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a ...
Otávio Noura Teixeira, Artur Noura Teixeira...
DIGITALCITIES
2003
Springer
14 years 18 days ago
Visualizing Social Patterns in Virtual Environments on a Local and Global Scale
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
Katy Börner, Shashikant Penumarthy, Bonnie Je...