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» Composing Social Interactions via Social Games
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CSCW
2011
ACM
12 years 11 months ago
Understanding technology choices and values through social class
This ethnographic study of 22 diverse families in the San Francisco Bay Area explores parents’ attitudes about their children’s use of technology. We found that parents from d...
Morgan G. Ames, Janet Go, Joseph Kaye, Mirjana Spa...
ACMACE
2007
ACM
13 years 11 months ago
Building a table tennis game for three players
Physical leisure activities such as table tennis provide healthy exercise and can offer a means to connect with others socially; however, players have to be in the same physical l...
Florian Mueller, Martin R. Gibbs
CHI
2009
ACM
14 years 8 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
HICSS
2008
IEEE
128views Biometrics» more  HICSS 2008»
14 years 1 months ago
Communicators' Perceptions of Social Presence as a Function of Avatar Realism in Small Display Mobile Communication Devices
This study describes an experiment in which 126 participants engaged via a mobile telephone simulation that included a visual display in a discussion that required self-disclosure...
Sin-Hwa Kang, James H. Watt, Sasi Kanth Ala
ACMACE
2005
ACM
14 years 29 days ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...