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» Composing Social Interactions via Social Games
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ACMACE
2007
ACM
14 years 16 days ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
AIIDE
2008
13 years 10 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
CHI
2008
ACM
14 years 9 months ago
Accountabilities of presence: reframing location-based systems
How do mobility and presence feature as aspects of social life? Using a case study of paroled offenders tracked via Global Positioning System (GPS), we explore the ways that locat...
Emily Troshynski, Charlotte P. Lee, Paul Dourish
ATAL
2009
Springer
14 years 3 months ago
False name manipulations in weighted voting games: splitting, merging and annexation
An important aspect of mechanism design in social choice protocols and multiagent systems is to discourage insincere and manipulative behaviour. We examine the computational compl...
Haris Aziz, Mike Paterson
SDM
2012
SIAM
278views Data Mining» more  SDM 2012»
11 years 11 months ago
Legislative Prediction via Random Walks over a Heterogeneous Graph
In this article, we propose a random walk-based model to predict legislators’ votes on a set of bills. In particular, we first convert roll call data, i.e. the recorded votes a...
Jun Wang, Kush R. Varshney, Aleksandra Mojsilovic