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CGF
2008
188views more  CGF 2008»
13 years 9 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
DLOG
2011
13 years 18 days ago
A Technique for Handling the Right Hand Side of Complex RIAs
This paper examines a new technique based on tableau, that allows one to introduce composition of roles from the right hand side of complex role inclusion axioms (RIAs). Our motiva...
Milenko Mosurovic, Nenad Krdzavac
GPCE
2008
Springer
13 years 10 months ago
On the modularity of feature interactions
Feature modules are the building blocks of programs in software product lines (SPLs). A foundational assumption of feature-based program synthesis is that features are composed in...
Chang Hwan Peter Kim, Christian Kästner, Don ...
GLOBECOM
2008
IEEE
14 years 3 months ago
Generalized Capacity and Source-Channel Coding for Packet Erasure Channels
— We study the transmission of a stationary ergodic Gaussian source over a packet erasure channel, which is a composite channel with degraded states. A broadcast channel code can...
Yifan Liang, Andrea J. Goldsmith, Michelle Effros
SEFM
2006
IEEE
14 years 3 months ago
Modeling Heterogeneous Real-time Components in BIP
We present a methodology for modeling heterogeneous real-time components. Components are obtained as the superposition of three layers : Behavior, specified as a set of transitio...
Ananda Basu, Marius Bozga, Joseph Sifakis