We introduce a Game Semantics where strategies are partial orders, and composition is a generalization of the merging of orders. Building on this, to bridge between Game Semantics ...
In defining large, complex access control policies, one would like to compose sub-policies, perhaps authored by different organizations, into a single global policy. Existing po...
Abstract: The digital media and games industry is one of the biggest IT based industries worldwide. Recent observations therein showed that current production workflows may be pote...
Abstract. In this paper we introduce SYGo, an innovative hide-andseek game which is part of the AMOGA research project of the University of Bonn in cooperation with and funded by D...
Abstract. In a component-based system, connectors are used to compose components. Connectors should have a semantics that makes them simple to construct and use. At the same time, ...