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» Compositionality for Probabilistic Automata
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LICS
1997
IEEE
13 years 11 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
MFCS
2010
Springer
13 years 6 months ago
Properties of Visibly Pushdown Transducers
Abstract. Visibly pushdown transducers (VPTs) form a strict subclass of pushdown transducers (PTs) that extends finite state transducers with a stack. Like visibly pushdown automa...
Emmanuel Filiot, Jean-François Raskin, Pier...
PLDI
2005
ACM
14 years 1 months ago
Composing security policies with polymer
We introduce a language and system that supports definition and composition of complex run-time security policies for Java applications. Our policies are comprised of two sorts o...
Lujo Bauer, Jay Ligatti, David Walker
IANDC
2007
152views more  IANDC 2007»
13 years 7 months ago
The reactive simulatability (RSIM) framework for asynchronous systems
We define reactive simulatability for general asynchronous systems. Roughly, simulatability means that a real system implements an ideal system (specification) in a way that pre...
Michael Backes, Birgit Pfitzmann, Michael Waidner
ICGI
2010
Springer
13 years 6 months ago
Learning PDFA with Asynchronous Transitions
In this paper we extend the PAC learning algorithm due to Clark and Thollard for learning distributions generated by PDFA to automata whose transitions may take varying time length...
Borja Balle, Jorge Castro, Ricard Gavaldà