This paper describes a camera-based observation system for football games that is used for the automatic analysis of football games and reasoning about multi-agent activity. The o...
Michael Beetz, Nico von Hoyningen-Huene, Jan Bando...
Motion information is essential in many computer vision and video analysis tasks. Since MPEG is still one of the most prevalent formats for representing, transferring and storing ...
We present a scalable medium bit-rate wide-band audio coding technique based on frequency domain linear prediction (FDLP). FDLP is an efficient method for representing the long-ter...
Problem of segmenting individual humans in crowded situations from stationary video camera sequences is exacerbated by object inter-occlusion. We pose this problem as a “model-b...
This chapter proposes a representation of rigid three-dimensional (3D) objects in terms of local affine-invariant descriptors of their images and the spatial relationships between ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...