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ICCS
2004
Springer
14 years 1 months ago
Visualization of Very Large Oceanography Time-Varying Volume Datasets
This paper presents two visualization techniques suitable for huge oceanography time-varying volume datasets on high-performance graphics workstations. We first propose an off-lin...
Sanghun Park, Chandrajit L. Bajaj, Insung Ihm
GRAPHICSINTERFACE
2008
13 years 9 months ago
Geometric displacement on plane and sphere
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Elodie Fourquet, William Cowan, Stephen Mann
TOG
2008
137views more  TOG 2008»
13 years 7 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
SI3D
2012
ACM
12 years 3 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
EGH
2010
Springer
13 years 5 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...