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SI3D
2010
ACM
14 years 2 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
MM
2003
ACM
133views Multimedia» more  MM 2003»
14 years 26 days ago
Real-time compression for dynamic 3D environments
The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborato...
Sang-Uok Kum, Ketan Mayer-Patel, Henry Fuchs
SI3D
1995
ACM
13 years 11 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
GCC
2007
Springer
14 years 1 months ago
Image Filtering on .NET-based Desktop Grids
Image filtering is the use of computer graphics algorithms to enhance the quality of digital images or to extract information about their content. However rendering very large siz...
Christian Vecchiola, Krishna Nadiminti, Rajkumar B...
PDP
2007
IEEE
14 years 1 months ago
Metadata Integration and Media Transcoding in Universal-Plug-and-Play (UPnP) Enabled Networks
Universal Plug and Play (UPnP) is a widely accepted standard for automatically detecting devices and services in a local area network as well as for describing and controlling the...
M. Jakab, Michael Kropfberger, M. Ofner, Roland Tu...