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» Compression-Domain Parallel Rendering
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EGH
2009
Springer
13 years 5 months ago
Data-parallel rasterization of micropolygons with defocus and motion blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. We design and analyze the costs of three alternative data-parallel algorithms for ra...
Kayvon Fatahalian, Edward Luong, Solomon Boulos, K...
VRCAI
2006
ACM
14 years 1 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
ICPADS
2008
IEEE
14 years 2 months ago
Integrity-Preserving Replica Coordination for Byzantine Fault Tolerant Systems
The use of good random numbers is essential to the integrity of many mission-critical systems. However, when such systems are replicated for Byzantine fault tolerance, a serious i...
Wenbing Zhao
IPPS
2007
IEEE
14 years 1 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
COREGRID
2007
Springer
14 years 1 months ago
Co-Allocating Compute and Network Resources
Distributed applications or workflows need to access and use compute, storage and network resources simultaneously or chronologically coordinated respectively. Examples are distri...
Thomas Eickermann, Lidia Westphal, Oliver Wäl...