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NETGAMES
2003
ACM
14 years 2 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
NSPW
2003
ACM
14 years 2 months ago
SELF: a transparent security extension for ELF binaries
The ability to analyze and modify binaries is often very useful from a security viewpoint. Security operations one would like to perform on binaries include the ability to extract...
Daniel C. DuVarney, V. N. Venkatakrishnan, Sandeep...
PLDI
2003
ACM
14 years 2 months ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
SIGCOMM
2003
ACM
14 years 2 months ago
Towards an accurate AS-level traceroute tool
Traceroute is widely used to detect routing problems, characterize end-to-end paths, and discover the Internet topology. Providing an accurate list of the Autonomous Systems (ASes...
Zhuoqing Morley Mao, Jennifer Rexford, Jia Wang, R...
SIGIR
2003
ACM
14 years 2 months ago
Automatic image annotation and retrieval using cross-media relevance models
Libraries have traditionally used manual image annotation for indexing and then later retrieving their image collections. However, manual image annotation is an expensive and labo...
Jiwoon Jeon, Victor Lavrenko, R. Manmatha
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