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» Computable Analysis via Representations
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CVPR
2007
IEEE
16 years 6 months ago
Robust Estimation of Texture Flow via Dense Feature Sampling
Texture flow estimation is a valuable step in a variety of vision related tasks, including texture analysis, image segmentation, shape-from-texture and texture remapping. This pap...
Yu-Wing Tai, Michael S. Brown, Chi-Keung Tang
CVPR
2000
IEEE
16 years 6 months ago
Representation and Optimal Recognition of Human Activities
Towards the goal of realizing a generic automatichuman activity recognition system, a new formalism is proposed. Activities are described by a chained hierarchical representation ...
François Brémond, Ramakant Nevatia, ...
IWEC
2010
15 years 5 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
WCET
2008
15 years 5 months ago
Computing time as a program variable: a way around infeasible paths
Conditional branches connect the values of program variables with the execution paths and thus with the execution times, including the worstcase execution time (WCET). Flow analys...
Niklas Holsti
SIGECOM
2005
ACM
153views ECommerce» more  SIGECOM 2005»
15 years 10 months ago
Marginal contribution nets: a compact representation scheme for coalitional games
We present a new approach to representing coalitional games based on rules that describe the marginal contributions of the agents. This representation scheme captures characterist...
Samuel Ieong, Yoav Shoham