Texture flow estimation is a valuable step in a variety of vision related tasks, including texture analysis, image segmentation, shape-from-texture and texture remapping. This pap...
Towards the goal of realizing a generic automatichuman activity recognition system, a new formalism is proposed. Activities are described by a chained hierarchical representation ...
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Conditional branches connect the values of program variables with the execution paths and thus with the execution times, including the worstcase execution time (WCET). Flow analys...
We present a new approach to representing coalitional games based on rules that describe the marginal contributions of the agents. This representation scheme captures characterist...