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» Computable scenes and structures in films
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CVPR
2011
IEEE
13 years 3 months ago
Learning Temporally Consistent Rigidities
We present a novel probabilistic framework for rigid tracking and segmentation of shapes observed from multiple cameras. Most existing methods have focused on solving each of thes...
Jean-Sebastien Franco, Edmond Boyer
CVPR
2006
IEEE
14 years 9 months ago
Instant 3Descatter
Imaging in scattering media such as fog and water is important but challenging. Images suffer from poor visibility due to backscattering and signal attenuation. Most prior methods...
Tali Treibitz, Yoav Y. Schechner
SI3D
2009
ACM
14 years 2 months ago
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seide...
RT
1998
Springer
13 years 11 months ago
Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity
We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchi...
Cyril Soler, François X. Sillion
ICCV
1995
IEEE
13 years 11 months ago
Recovering 3D Motion of Multiple Objects Using Adaptive Hough Transform
—We present a method to determine 3D motion and structure of multiple objects from two perspective views, using adaptive Hough transform. In our method, segmentation is determine...
Tina Yu Tian, Mubarak Shah