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» Computable scenes and structures in films
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RT
2004
Springer
14 years 27 days ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
RT
2001
Springer
13 years 12 months ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
CVPR
1997
IEEE
13 years 11 months ago
Panoramic mosaics by manifold projection
As the field of view of a picture is much smaller than our own visual field of view, it is common to paste together several pictures to create a panoramic mosaic having a larger...
Shmuel Peleg, Joshua Herman
RT
1998
Springer
13 years 11 months ago
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
Abstract. This paper presents how the image-based rendering technique of viewdependent texture-mapping (VDTM) can be efficiently implemented using projective texture mapping, a fea...
Paul E. Debevec, Yizhou Yu, George Borshukov
VRML
2010
ACM
13 years 7 months ago
Remote scientific visualization of progressive 3D meshes with X3D
This paper presents a framework, integrated into the X3D file format, for the streaming of 3D content in the context of remote scientific visualization; a progressive mesh compres...
Adrien Maglo, Ho Lee, Guillaume Lavoué, Chr...