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» Computable scenes and structures in films
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CA
1999
IEEE
13 years 11 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...
SIGGRAPH
2010
ACM
13 years 6 months ago
Programmable motion effects
Although animation is one of the most compelling aspects of computer graphics, the possibilities for depicting the movement that make dynamic scenes so exciting remain limited for...
Johannes Schmid, Robert W. Sumner, Huw Bowles, Mar...
TCSV
2010
13 years 2 months ago
High Performance Stereo Vision Designed for Massively Data Parallel Platforms
Abstract--Real-time stereo vision is attractive in many applications like robot navigation and 3D scene reconstruction. Data parallel platforms, e.g. GPU, is often used for real-ti...
Wei Yu, Tsuhan Chen, Franz Franchetti, James C. Ho...
CVPR
2007
IEEE
14 years 9 months ago
On Constant Focal Length Self-Calibration From Multiple Views
We investigate the problem of finding the metric structure of a general 3D scene viewed by a moving camera with square pixels and constant unknown focal length. While the problem ...
Adrien Bartoli, Alain Crouzil, Benoît Bocqui...
ICCV
2001
IEEE
14 years 9 months ago
Beyond Lambert: Reconstructing Surfaces with Arbitrary BRDFs
W e address an open and hitherto neglected problem in computer vision, how to reconstruct the geometry of objects with arbitrary and possibly anisotropic bidirectional reflectance...
Sebastian Magda, David J. Kriegman, Todd Zickler, ...