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» Computable scenes and structures in films
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ICPR
2002
IEEE
14 years 8 months ago
On the Preview of Digital Movies
In this paper, a new technique is proposed for the automatic generation of a preview sequence of a feature film. The input video is decomposed into a number of basic components ca...
Liang-Hua Chen, Chih-Wen Su, Hong-Yuan Mark Liao, ...
SI3D
2012
ACM
12 years 3 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
WACV
2005
IEEE
14 years 1 months ago
Automatic Augmentation and Meshing of Sparse 3D Scene Structure
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Oli Cooper, Neill W. Campbell, David P. Gibson
ICCV
2003
IEEE
14 years 9 months ago
Background Modeling and Subtraction of Dynamic Scenes
Background modeling and subtraction is a core component in motion analysis. The central idea behind such module is to create a probabilistic representation of the static scene tha...
Antoine Monnet, Anurag Mittal, Nikos Paragios, Vis...
CVPR
2010
IEEE
14 years 1 days ago
An Online Approach: Learning-Semantic-Scene-by-Tracking and Tracking-by-Learning-Semantic-Scene
Learning the knowledge of scene structure and tracking a large number of targets are both active topics of computer vision in recent years, which plays a crucial role in surveilla...
Xuan Song, Xiaowei Shao, Huijing Zhao, Jinshi Cui,...