In this paper, a new technique is proposed for the automatic generation of a preview sequence of a feature film. The input video is decomposed into a number of basic components ca...
Liang-Hua Chen, Chih-Wen Su, Hong-Yuan Mark Liao, ...
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algori...
Background modeling and subtraction is a core component in motion analysis. The central idea behind such module is to create a probabilistic representation of the static scene tha...
Antoine Monnet, Anurag Mittal, Nikos Paragios, Vis...
Learning the knowledge of scene structure and tracking a large number of targets are both active topics of computer vision in recent years, which plays a crucial role in surveilla...
Xuan Song, Xiaowei Shao, Huijing Zhao, Jinshi Cui,...