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» Computable scenes and structures in films
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CVPR
2006
IEEE
14 years 2 months ago
Depth from Familiar Objects: A Hierarchical Model for 3D Scenes
We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
CVPR
2010
IEEE
14 years 5 months ago
Grouplet: a Structured Image Representation for Recognizing Human and Object Interactions
Psychologists have proposed that many human-object interaction activities form unique classes of scenes. Recognizing these scenes is important for many social functions. To enable...
Bangpeng Yao, Li Fei-Fei
ICCV
2009
IEEE
13 years 6 months ago
Realtime background subtraction from dynamic scenes
This paper examines the problem of moving object detection. More precisely, it addresses the difficult scenarios where background scene textures in the video might change over tim...
Li Cheng, Minglun Gong
CVPR
2010
IEEE
13 years 11 months ago
Robust Piecewise-Planar 3D Reconstruction and Completion from Large-Scale Unstructured Point Data
In this paper, we present a novel method, the first to date to our knowledge, which is capable of directly and automatically producing a concise and idealized 3D representation f...
Anne-Laure Chauve, Patrick Labatut, Jean-Philippe ...
ICCV
2001
IEEE
14 years 10 months ago
Combining Single View Recognition and Multiple View Stereo for Architectural Scenes
This paper describes a structure from motion and recognition paradigm for generating 3D models from 2D sets of images. In particular we consider the domain of architectural photog...
Anthony R. Dick, Philip H. S. Torr, Simon J. Ruffl...