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» Computable scenes and structures in films
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CVPR
2003
IEEE
14 years 11 months ago
Computing Layered Surface Representations: An Algorithm for Detecting and Separating Transparent Overlays
The biological visual system possesses the ability to compute layered surface representations, in which one surface is represented as being viewed through another. This ability is...
Manish Singh, Xiaolei Huang
ICPR
2006
IEEE
14 years 10 months ago
A New Structural Constraint and its Application in Wide Baseline Matching
We introduce a new structural constraint that can be used for matching points in image pairs taken from a wide baseline. No assumption is made about the geometry of the 3?D points...
Roberto Manduchi, Xiaoye Lu
GECCO
2009
Springer
204views Optimization» more  GECCO 2009»
14 years 1 months ago
Combined structure and motion extraction from visual data using evolutionary active learning
We present a novel stereo vision modeling framework that generates approximate, yet physically-plausible representations of objects rather than creating accurate models that are c...
Krishnanand N. Kaipa, Josh C. Bongard, Andrew N. M...
CVPR
2012
IEEE
11 years 11 months ago
Micro Phase Shifting
We consider the problem of shape recovery for real world scenes, where a variety of global illumination (interreflections, subsurface scattering, etc.) and illumination defocus e...
Mohit Gupta, Shree K. Nayar
CIARP
2007
Springer
14 years 3 months ago
Learning in Computer Vision: Some Thoughts
Abstract. It is argued that the ability to generalise is the most important characteristic of learning and that generalisation may be achieved only if pattern recognition systems l...
Maria Petrou