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» Computable scenes and structures in films
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ICPR
2002
IEEE
14 years 10 months ago
Video Structuring, Indexing and Retrieval Based on Global Motion Wavelet Coefficients
This paper describes an approach for video structuring and indexing. It relies on motion wavelet coefficients directly estimated from image sequence. These coefficients provide a ...
Eric Bruno, Denis Pellerin
CVPR
2011
IEEE
13 years 4 months ago
Radiometric Calibration by Transform Invariant Low-rank Structure
We present a robust radiometric calibration method that capitalizes on the transform invariant low-rank structure of sensor irradiances recorded from a static scene with different...
Joon-Young Lee, Boxin Shi, Yasuyuki Matsushita, In...
CVPR
2007
IEEE
14 years 11 months ago
Moving Forward in Structure From Motion
It is well-known that forward motion induces a large number of local minima in the instantaneous least-squares reprojection error. This is caused in part by singularities in the e...
Andrea Vedaldi, Gregorio Guidi, Stefano Soatto
CVPR
2012
IEEE
11 years 11 months ago
Filling large holes in LiDAR data by inpainting depth gradients
We introduce a technique to fill large holes in LiDAR data sets. We combine concepts from patch-based image inpainting and gradient-domain image editing to simultaneously fill b...
David Doria, Richard J. Radke
CGF
2011
13 years 13 days ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt