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» Computable scenes and structures in films
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PAMI
2008
185views more  PAMI 2008»
13 years 7 months ago
Three-View Multibody Structure from Motion
We propose a geometric approach to 3D motion segmentation from point correspondences in three perspective views. We demonstrate that after applying a polynomial embedding to the po...
René Vidal, Richard Hartley
SIGGRAPH
1993
ACM
13 years 11 months ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams
CVPR
1997
IEEE
13 years 12 months ago
Autocalibration and the absolute quadric
We describe a new method for camera autocalibration and scaled Euclidean structure and motion, from three or more views taken by a moving camera with fixed but unknown intrinsic ...
Bill Triggs
CAD
2000
Springer
13 years 7 months ago
Time-critical multiresolution rendering of large complex models
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
Enrico Gobbetti, Eric Bouvier
ECCV
2002
Springer
14 years 9 months ago
Automatic Camera Calibration from a Single Manhattan Image
We present a completely automatic method for obtaining the approximate calibration of a camera (alignment to a world frame and focal length) from a single image of an unknown scene...
J. Deutscher, Michael Isard, John MacCormick