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» Computable scenes and structures in films
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ECCV
2010
Springer
14 years 17 days ago
Photo-consistent Planar Patches from Unstructured Cloud of Points
Abstract. Planar patches are a very compact and stable intermediate representation of 3D scenes, as they are a good starting point for a complete automatic reconstruction of surfac...
BMVC
1998
13 years 9 months ago
Reconstructing 3D Pose and Motion from a Single Camera View
This paper presents a model based approach to human body tracking in which the 2D silhouette of a moving human and the corresponding 3D skeletal structure are encapsulated within ...
Richard Bowden, T. A. Mitchell, Mansoor Sarhadi
DIGRA
2003
Springer
14 years 28 days ago
Ka as shomin-geki: Problematizing videogame studies
The paper addresses limitations of strictly interactive theories of videogame genre, proposes a supplementary, historicist inter-media alternative, and interprets the videogame Ka...
William Huber
CVPR
2008
IEEE
14 years 9 months ago
Where am I: Place instance and category recognition using spatial PACT
We introduce spatial PACT (Principal component Analysis of Census Transform histograms), a new representation for recognizing instances and categories of places or scenes. Both pl...
Jianxin Wu, James M. Rehg
IUI
2006
ACM
14 years 1 months ago
Interactive learning of structural shape descriptions from automatically generated near-miss examples
Sketch interfaces provide more natural interaction than the traditional mouse and palette tool, but can be time consuming to build if they have to be built anew for each new domai...
Tracy Hammond, Randall Davis